IdlePiracy Wiki
everything a captain needs to know, before the ship even exists
IdlePiracy is an idle pirate MMO for the browser. You inherit a leaky ship, a half-burned chart, and an unexplored sea. Plot a voyage, close the tab, and your crew keeps working: sailing, trading, raiding merchant shipping, salvaging wrecks, chasing the fog. Come back to a fuller hold and a slightly better plan.
There's no captain skill sheet to grind. Progression is diegetic — three things carry it: your ship (six hulls, Shallop up to Galleon), your standing at each port and island (the captain other captains, and the game, trust), and your officers (tavern hires who make you better at one lane).
The multiplayer here is the market in the making. Ports trade with you directly for now, charts to undiscovered islands change hands, and specializing beats trying to do everything yourself. Officers are the soft class system that makes trade worth doing.
The game is built API-first. The web client uses the same public API anyone can call, and playing by bot is supported and documented. One account per player is the only rule. And there's a rulebook, printed here and never walked back. It says: no energy, no paywalls, never pay to win.
Start here
Getting Started
The core loop, and a walkthrough of your first day as a captain.
Voyages
One plan, up to twelve legs, five focuses — fast, ship, salvage, hunt, explore. Rations are fuel, never a meter.
Officers
Roles, rarities, the tavern, world-unique legendaries — the crew that makes your captain better at one thing.
Combat
The enemy tiers, informed odds before you sail, and what winning and losing actually cost.
Trading
Port standing, NPC trading, provisions, the vendor floor, and where the future player market fits in.
World
The Shallows' four ports, and the fog of the Thousand Isles beyond them.
Fairness
The never-pay-to-win rulebook, printed in public and never walked back.
API
The read endpoints, rate limits, and why botting with one account is fine by us.
All numbers on this wiki are tunable starting values. The systems around them are the commitment.