Officers

the equipment system wearing a personality

An officer is a name + portrait + one role + one bonus % + one flavor line (plus a cosmetic quirk with zero stat effect — "afraid of gulls" changes nothing but the log). Hire them at a port's tavern, assign them to a berth on your ship, and they quietly make you better at one thing. There's no upkeep and no wages: hire once, keep forever.

Roles

RoleBonusApplies to
Navigator−travel & expedition time %Sailing actions
Bosun+salvage yield %Salvaging
Cook−ration consumption %Combat voyages & expeditions
Gunner+combat power %Combat
Quartermaster+cargo slots (flat) and +loot roll %Global / combat & expedition loot

Rarities

Rarity sets an officer's base bonus. Current design values:

RarityBase bonusTavern odds (standard port)Hire cost shape
Common+5%70%cheap
Skilled+10%24%×5
Expert+16%5.5%×25
Legendary+25%0.5% (better taverns/events; some are island or boss drops)×100+ / not always buyable

Legendaries are named characters with real flavor — One-Eyed Marta, Navigator, +25%: "She's never lost. The sea gets lost."

Leveling & growth

An officer only gains role XP while assigned to a berth and while you're performing matching actions — a reserve officer gives nothing and gains nothing. Growth is a slow, steady micro-bonus:

effective_bonus = base + 0.08% × (level − 1)  â†’  +3.9% at level 50

That means a well-loved Skilled officer (≈14% at max level) closes in on a fresh Expert (16%) — loyalty is a real alternative to shopping, and your day-2 Cook can stay useful for months. Quartermaster's flat cargo bonus scales similarly: 4 / 8 / 12 / 20 slots by rarity, +1 per 10 levels.

Dismissing an officer refunds nothing (a confirm dialog is required) — this is deliberate, so players can't hire-and-dismiss to game the tavern market.

Tavern recruitment

Each port's tavern generates 3 candidate offers per day (rolled per-player, so there's no sniping war over a good roll). Rolling an offer picks rarity (port-weighted — The Meridian doubles Expert+ odds), then role, then generates the name, portrait, flavor line, and price. You can reroll all three offers for gold; the reroll cost doubles each time you use it that day, and resets at the next daily refresh. Better ports mean better pools, which is part of why The Meridian's tavern is worth the trip.

Officer trading between players is off in v0.1 — it's planned post-launch as an "officer contracts" market once the economy is stable enough to support it.

Berths

Berths are how many officers you can assign at once, and they scale with your ship, not your wallet:

ShipBerths
Dinghy1
Sloop2
Brigantine3
Galleon5

Berths are earned via ship upgrades only, and never sold. This is one of the hard lines in the fairness rulebook — paid officer berths would be pay-to-win, full stop.